#pragma once

#include "IGameState.h"

class CConfigVideoState : public IGameState
{
	int m_nBGImage;
	int m_nBGMusic;
	int m_nCurrSelection;

	CConfigVideoState();
	CConfigVideoState(const CConfigVideoState&);
	CConfigVideoState& operator=(const CConfigVideoState&);
	~CConfigVideoState();

public:

	CConfigVideoState* GetInstance();
	bool DeleteInstance();

	void Enter();
	bool Input();
	void Update(float fDelta);
	void Render();
	void Exit();
};